![]() Collisions are processed between the player and the tiles. Collisions with enemies/items/powerups/etc.įor #1, a lot of platform games have a tile grid where each tile could be something like 32x32 pixel^2. Collisions with the environment (like a platform/ground).Ģ. There are two basic collision detection processes going on in a platformer/side scroller type game:ġ. Or are you talking about level design tools? You'll need to find a team member that is good at game/level design. Level design? Like how it looks, the art style, the layout, where enemies and items are placed? If so, this can't really be answered. ![]() I am stuck on level design and collision detection. The best to tackle it is to set an exact goal, identify the problems, break these problems into smaller problems, and then make the game. It discusses things like collision detection and level scrolling. The first thing I'd suggest you look at is XNA Starter Kit: Platformer if you haven't already. What would be the best way to tackle this project programming wise? Hello all, I am currently programming a 2d side scrolling game similar to megaman zero and contra in XNA.
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